The Last Starfighter
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Zendikar Predictions

I figure this is the mechanic they’ll be exploring in the next block. There’s actually quite a lot you can do with the “vanilla” restriction, and a card that *removes* abilities could be very versatile (think Snakeform)!
Hopefully we won’t have to wait too much longer for official information.
As for Planechase, I’m not a fan of the rules they just released, but that’s no big deal. In my variant, I think each player should start with a chosen plane in front of them, and represent where they (the player’s planeswalker representation) are in the multiverse, or whatever. Most other rules work the same; rolling the die is still a sorcery, etc. You get to choose what plane to walk to, though, as they’re all on the table. This way it’s actually a “chase.”
Still thinking, though. Any predictions or ideas?